How to create chimera names faithful to mythology and fantasy
The original Greek Chimera (Khímaira) was tripartite creature: lion's head, goat's body and serpent's tail, breathed fire. Bellerophon killed her riding Pegasus. Their names in literature usually incorporate references to multiple animals and biological aberration. Your generator combines prefixes like Khimaera-, Theryon-, Aberrax- with suffixes suggesting fusion.
A useful technique: use descriptive epithets enumerating animal components. Khimaerothyx of Lion Body and Serpent Tail makes clear to the reader it's hybrid without need for extensive description. In classical literature this convention facilitates recognition; in roleplay games, it communicates combat capabilities (lion head melee attacks, serpent tail poisons, etc.).
Avoid names sounding like a single creature. Smaug is clearly dragon; Theryonmoros is clearly chimera because root theryon suggests multiple beast. Add references to alchemy or sorcery in the domain: 'of the Alchemist's Temple', 'of the Sorcerer's Pit'. Chimeras are usually products of magic or perverse science, not natural fauna; their name should suggest that artificial or aberrant origin.
Literary traditions: from Greek chimera to modern genetics
Hesiod in Theogony described Khímaira as daughter of Typhon and Echidna, sister of Cerberus and the Hydra. This monster genealogy shares traits: multi-headed, hybridization, ferocity. For your work, consider if your chimera has similar lineage: is she product of some primordial parent? Does she share blood with other monsters? This genealogy gives mythological texture.
In D&D, chimeras are creation of mad sorcerers or planar byproducts: lion, goat and dragon heads, fusion generating intelligent but brutal creature. In Magic the Gathering, chimeras are magical constructs with variable components. If your work includes biological fusion magic, names can reflect creator: Theryon of Vorthax the Alchemist suggests chimera named for her mage.
In contemporary literature, Jeff VanderMeer's Annihilation presents creatures hybridized by inexplicable biological causes, not magic. Their names are technical and scientific. If your work seeks science-fantasy tone, consider names like 'Specimen Theryon-7' or 'Subject X-Aberrax'. Charles Stross's The Annihilation Score and the new wave of modern cosmic horror play with this layer of bureaucratic naming for the aberrant.
Frequent mistakes when naming chimeras in novels and games
First mistake: treating chimera as synonym for any monster. Chimera has specific definition: hybrid creature formed by two or more fused species. If your monster is only large and ferocious but not hybrid, it's not chimera. Reserve the term for genuine multi-animal creatures. Khimaerothyx of the Three Heads is chimera because it enumerates multiplicity; the Giant Wolf isn't chimera, it's big wolf.
Second mistake: ignoring biological incoherence. A well-designed chimera has components generating narrative tension: the wing seemed grafted with little art, the vital organ is exposed, the creature suffers from its own hybridization. Reflect this in epithet: 'of the Thousand Scars', 'of the Exposed Ribs'. That viscerality distinguishes chimera from simple mythical creature.
Third mistake: forgetting the creator. The classical chimera doesn't reproduce naturally; someone made or combined her. Your name should be linkable to a creator's domain (alchemist's temple, sorcerer's pit). This opens narrative arcs: who created the chimera? Why? What happens when others find their laboratory? Theryonmoros of the Sorcerer's Pit implies usable backstory.
Adapting names to styles: epic, biopunk, parodic
For classic epic fantasy (Tolkien, D&D), prioritize names with three to four syllables and enumerative epithets. Khimaerothyx of Lion Body and Serpent Tail, of the Alchemist's Temple establishes mythology and origin. These names appear in bestiaries, climactic scenes and in sorcerer councils where legendary threats are mentioned.
For biopunk or science-fantasy (Jeff VanderMeer, China Miéville, Paolo Bacigalupi), use names hybrid between archaic and technical. Aberrax-7 of the Aberration Realm suggests escaped lab experiment. Here epithets can be cold: 'of the Three Legs', 'of the Exposed Ribs', 'of the Unstable Body'. These names work in stories where chimera isn't magic but consequence of overflowing bioengineering.
For parodic, simplify. Mix the Confused Chimera works in children's tale where chimera is comic character not knowing what she is. Eliminate solemn epithets. Consider that in parody, the joke is usually in incongruity: the chimera wants to be three things at once and fails. Adapt the generator filtering elements by your work's specific tone; hard phonetics works little in humor.